![]() | Guía Docente 2024-25 VIDEOJUEGOS Y SIMULACIÓN PARA INVESTIGACIÓN Y EDUCACIÓN |
BASIC DETAILS:
Subject: | VIDEOJUEGOS Y SIMULACIÓN PARA INVESTIGACIÓN Y EDUCACIÓN | ||
Id.: | 31382 | ||
Programme: | GRADUADO EN DISEÑO Y DESARROLLO DE VIDEOJUEGOS. 2013 (BOE 28/03/2014) | ||
Module: | PROGRAMACIÓN DE VIDEOJUEGOS | ||
Subject type: | OBLIGATORIA | ||
Year: | 4 | Teaching period: | Primer Cuatrimestre |
Credits: | 6 | Total hours: | 150 |
Classroom activities: | 67 | Individual study: | 83 |
Main teaching language: | Inglés | Secondary teaching language: | Castellano |
Lecturer: | Email: |
PRESENTATION:
PROFESSIONAL COMPETENCES ACQUIRED IN THE SUBJECT:
General programme competences | G04 | Ability to critically think about information, data and lines of action and their implementation in relevant social, scientific ethical issues. |
Specific programme competences | E31 | Ability to perform the evaluation of video games from their different approaches. |
E34 | Ability to create and analyse games on their fundamentals and develop the understanding of what are the keys that determine how they work and their development. | |
Learning outcomes | R01 | Know about representative serious games in the fields of education and research. |
R02 | Describe the main characteristics of a serious game. |
PRE-REQUISITES:
SUBJECT PROGRAMME:
Subject contents:
1 - General Introduction |
1.1 - Introduction to Serious Games |
1.2 - Motivation and Goals |
2 - Training Oriented Design |
2.1 - Approaches to Gamification |
2.2 - Methodology and Efectiveness |
3 - The Learning Process |
3.1 - Gameflow and Progress |
3.2 - Game Based Assessment |
4 - Fields of Study |
4.1 - Educational Applications |
4.2 - Simulation and Skill Mastery |
4.3 - Therapy Tools |
Subject planning could be modified due unforeseen circumstances (group performance, availability of resources, changes to academic calendar etc.) and should not, therefore, be considered to be definitive.
TEACHING AND LEARNING METHODOLOGIES AND ACTIVITIES:
Teaching and learning methodologies and activities applied:
Student work load:
Teaching mode | Teaching methods | Estimated hours |
Classroom activities | ||
Master classes | 36 | |
Practical work, exercises, problem-solving etc. | 11 | |
Laboratory practice | 12 | |
Assessment activities | 4 | |
Extra-curricular activities (visits, conferences, etc.) | 4 | |
Individual study | ||
Tutorials | 4 | |
Individual study | 35 | |
Individual coursework preparation | 30 | |
Compulsory reading | 14 | |
Total hours: | 150 |
ASSESSMENT SCHEME:
Calculation of final mark:
Written tests: | 50 | % |
Individual coursework: | 25 | % |
Group coursework: | 20 | % |
Final exam: | 5 | % |
TOTAL | 100 | % |
*Las observaciones específicas sobre el sistema de evaluación serán comunicadas por escrito a los alumnos al inicio de la materia.
BIBLIOGRAPHY AND DOCUMENTATION:
Basic bibliography:
CANON-BOWERS, Jan, BOWERS, Clint. Serious Game Design and Development. Hershey, New York: Information Science Reference, 2010 |
Recommended bibliography:
MA, Minhua, OIKONOMOU, Andreas, JAIN, Lakhmi C. Serious Games and Edutainment Applications, Volume 1. London: Springer, 2011 |
MA, Minhua, OIKONOMOU, Andreas. Serious Games and Edutainment Applications, Volume 2. London: Springer, 2017 |
Recommended websites:
Serious Games Society | https://seriousgamessociety.org/ |
Serious Play Conference | https://seriousplayconf.com/ |
* Guía Docente sujeta a modificaciones