![]() | Guía Docente 2020-21 MODELADO GEOMETRICO |
BASIC DETAILS:
Subject: | MODELADO GEOMETRICO | ||
Id.: | 30083 | ||
Programme: | GRADUADO EN INGENIERÍA INFORMÁTICA. PLAN 2008 (BOE 15/12/2008) | ||
Module: | INFORMATICA GRAFICA | ||
Subject type: | OPTATIVA | ||
Year: | 4 | Teaching period: | Primer Cuatrimestre |
Credits: | 3 | Total hours: | 75 |
Classroom activities: | 34 | Individual study: | 41 |
Main teaching language: | Inglés | Secondary teaching language: | Castellano |
Lecturer: | JIMENEZ CHAPESTRO, EDUARDO (T) | Email: | ejimenezch@usj.es |
PRESENTATION:
Computer Graphics is the art and science of communicating information using images that are created through computation. This subject explores how pictures, in the broadest sense of the word, can be captured or generated, modeled and processed with a computer. It aims to provide the student with an understanding of how to describe mathematically and algorithmically the modelling techniques that allow us to represents different geometric models using a computer, both from a bidimensional (digital images) and tridimensional (3D scenes) point of view.
PROFESSIONAL COMPETENCES ACQUIRED IN THE SUBJECT:
General programme competences | G02 | Innovative capacity to propose and find new and efficient ways to undertake any task and/ or function within the professional environment - highly motivated by quality. |
G04 | Capacity to always commit to working responsibly - creating a strong sense of duty and fulfilment of obligations. | |
G06 | Capacity to analyse and find a solution to complex problems or unforeseen situations which may arise while working in any type of socio-economic organisation. | |
G13 | Capacity to use individual learning strategies aimed at continuous improvement in professional life and to begin further studies independently. | |
G15 | Capacity to structure reality by means of linking objects, situations and concepts through logical mathematical reasoning. | |
Specific programme competences | E02 | Capacity to apply the intrinsic engineering principles based on mathematics and a combination of scientific disciplines. |
E03 | Capacity to recognise the technical principles and apply the appropriate practical methods satisfactorily to analyse and solve engineering problems. | |
E04 | Capacity to maintain an open mind to innovation and creativity within the framework of the engineering profession. | |
E07 | Capacity to work effectively in project teams, where appropriate assuming executive responsibilities, and consider the human, technological and financial sides. | |
E09 | Capacity to maintain professional competences through independent learning and continuous improvement. | |
E11 | Capacity to remain up-to-date in the technological and business worlds in the area of information and communication technologies. | |
E13 | Capacity to identify, assess and use current and emerging technologies, considering how they apply in terms of individual or organisational needs. | |
E16 | Capacity to understand an application demesne so as to be able to develop suitable IT applications. | |
E21 | Capacity to perform tests that verify the validity of the project (functional, data integrity, performance of the computer applications, equipment, communications, etc.). | |
E22 | Capacity to undertake implementation tasks which require a high degree of technical awareness in different spheres (programming, configuration of hardware and communications equipment, etc.). | |
E27 | Capacity to write and maintain descriptive documentation of the origin, production and operability of IT systems. | |
Learning outcomes | R1 | Be able to handle the terminology related to 2D and 3D Computer Graphics modeling. |
R2 | To know, understand and be able to program the basic techniques used in digital image processing. | |
R3 | Be able to use different 3D modeling software and discuss its potentialities and drawbacks. | |
R4 | To know the different application fields of Computer Graphics modeling. |
PRE-REQUISITES:
Everyone taking this subject should have taken courses in, or reasonable exposure to, basic calculus, linear algebra, algorithms and programming. Experience programming in C# is a plus, although experience with C++ or Java should be enough but it's up to the student to get up to speed with C# on their own.
SUBJECT PROGRAMME:
Observations:
Subject planning could be modified due unforeseen circumstances (group performance, availability of resources, changes to academic calendar etc.) and should not, therefore, be considered to be definitive.
Subject contents:
1 - Introduction |
2 - Shape Drawing |
3 - 2D Modeling |
4 - 3D Modeling |
5 - Fractals |
Subject planning could be modified due unforeseen circumstances (group performance, availability of resources, changes to academic calendar etc.) and should not, therefore, be considered to be definitive.
TEACHING AND LEARNING METHODOLOGIES AND ACTIVITIES:
Teaching and learning methodologies and activities applied:
The teaching methodology is going to be focused on 4 methods:
Student work load:
Teaching mode | Teaching methods | Estimated hours |
Classroom activities | ||
Master classes | 8 | |
Other theory activities | 3 | |
Practical work, exercises, problem-solving etc. | 5 | |
Coursework presentations | 2 | |
Laboratory practice | 10 | |
Other practical activities | 2 | |
Assessment activities | 2 | |
Extra-curricular activities (visits, conferences, etc.) | 2 | |
Individual study | ||
Tutorials | 10 | |
Individual study | 12 | |
Individual coursework preparation | 12 | |
Project work | 4 | |
Compulsory reading | 3 | |
Total hours: | 75 |
ASSESSMENT SCHEME:
Calculation of final mark:
Individual coursework: | 65 | % |
Group coursework: | 35 | % |
TOTAL | 100 | % |
*Las observaciones específicas sobre el sistema de evaluación serán comunicadas por escrito a los alumnos al inicio de la materia.
BIBLIOGRAPHY AND DOCUMENTATION:
Basic bibliography:
HUGHES, John F., VAN DAM, Andries, MCGUIRE, Morgan, SKLAR, David F., FOLEY, James D., FEINER, Steven K., AKELEY, Kurt. Computer Graphics: Principles and Practice. Addison-Wesley Professional. 2013 |
GALLIER, Jean. Curves and Surfaces in Geometric Modeling: Theory & Algorithms (The Morgan Kaufmann Series in Computer Graphics). Morgan Kaufmann. 1999 |
Recommended bibliography:
Recommended websites:
HARTMANN, Erich. Geometry and Algorithms for COMPUTER AIDED DESIGN. Department of Mathematics Darmstadt University of Technology. 2003 | https://www2.mathematik.tu-darmstadt.de/~ehartmann/cdgen0104.pdf |
Geeks for Geeks | https://www.geeksforgeeks.org/ |